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David M Toney

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Unity Game Scripting – Ship Controller

I developed a scripting architecture to control a space fighter and demonstrate it in a Unity game prototype. The custom scripting architecture ties the following Unity systems: Input, Physics, and Particle System to produce the results below:   Here is a video of the scripts in action, in 3rd-person view: https://youtu.be/8quf3HF3sgo  

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