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David M Toney

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GPU Billboards for Space Environments

I developed a GPU billboard shader that can perform the screen-aligned or viewpoint-aligned calculations in the vertex shader. The shader can render around 16,000 billboards in a single draw call, and it accepts a texture and color, allowing for a wide range of different effects.   For this scene, there are three layers of star … Continue reading GPU Billboards for Space Environments

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