The Earth is rendered with a atmospheric scattering shader based on the paper published in “GPU Pro 3”, titled “An Approximation to the Chapman Grazing-Incidence Function for Atmospheric Scattering”, by Christian Schüler.
The Earth is rendered with a atmospheric scattering shader based on the paper published in “GPU Pro 3”, titled “An Approximation to the Chapman Grazing-Incidence Function for Atmospheric Scattering”, by Christian Schüler.